so im gonna be streaming murder daughter 2: the revengening, and i want to be fair, so let’s talk about where i’m coming from

  1. You are on a boat with your brother in the present.
  2. You are now a child and the game explains that your brother left, which is why you don’t talk about him, and why he didn’t show up in Uncharted 3 when you were a kid and was presented as being an only child who was totally alone.
  3. But then the game is like “well, actually you DID reconnect and do heists together in the future, I guess, at some point???”
  4. And then it’s like “oh but he died,” but of course you feel nothing because of scene 1, where he is already shown to be alive.
  5. Then you have this really good and sweet bit with Nathan and Elena that’s genuinely great. And then the brother who died, who you knew wasn’t dead, comes back, and you feel nothing because why would you? The game is trying to give you a moment in a clumsy and awkward way; the scene, on its face, is great, but the construction of the game does not actually earn the scene. You see this a lot in games; someone sees a great scene in a movie, wants to capture that vibe, but won’t put in the work to earn that reaction.

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GB 'Doc' Burford

GB 'Doc' Burford

I do some freelance work, game design consulting, and I’ve worked on games Hardspace: Shipbreakers and created games like Adios and Paratopic.