1. Not the tone at all. Interesting you inferred that.
  2. The point was addressing how games that attempt storytelling should not attempt to imitate the cinematic form. It is explicitly designed to target folks who think games can simply copy movies.
  3. I wasn’t trying to hit anything, really. I added an example or two to hit the 9,000 words, just because by 8700 or so, I figured hey, why not, more ammo for the argument.

I do some freelance work, game design consulting, and I’ve worked on games Hardspace: Shipbreakers and created games like Adios and Paratopic.

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