i played 73 games in 2020 and here’s a jumbled mess of emotions about of all of them

as per usual, all screenshots in this piece will be screenshots I took
  1. Darksiders 3 (PC)
for this year, im gonna break up each game sometimes with pictures, if i need; wide pictures are new games
This is actually a direct capture from my 3ds, which has a capture card built in!
sorry for linking a trailer instead of a screenshot but I can’t find any
No, I don’t know why it wouldn’t work full screen for me.
ok so im just gonna post trailers when I can’t find screenshots
  1. Annoying flying enemies aren’t fun to shoot because they’re often associated with unpredictable movement patterns that just leave the player guessing and frustrated they aren’t hitting, which means they aren’t fun.
  2. Enemies that can only really take damage from behind, requiring the player to either use explosives or try to flank them (but they rotate quickly to address threats and you can’t really control enemy aggro in a meaningful way) aren’t fun.
  3. Bullet sponge enemies who walk towards the player and won’t stop or slow down and don’t feel like they’re slowing down aren’t fun, especially if they can kill you very quickly and you have to be in cover to not die.
  4. Bad cover shooting level design often says “be in cover and try to flank,” and that is all there is to it, but the level design often doesn’t allow flanking, enemies respond to flanks too quickly to make the laborious process worth it, and the combat ends up either feeling like a shooting gallery or you just dying for frustrating reasons.
vr screenshots are weird when it comes to resolution and width
THIS MOTHERFUCKER
  1. you are on a boat with a stranger and then there’s like an explosion or some shit and you cut to
  2. the past, where nate is a kid and it turns out he has an older brother, sam, who he has never mentioned before. cut to.
  3. the future, which is before any of the other uncharted games, where nate and sam are trying to rob a place — the game is still tutorializing, but finally, it feels like a proper uncharted game. and then things go south and sam is killed.
  4. sam shows up in the modern day, where nate is ‘playing it safe’ and is sad about his life, because it turns out he did not die.

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I do some freelance work, game design consulting, and I’ve worked on games Hardspace: Shipbreakers and created games like Adios and Paratopic.

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