some loosely organized thoughts about dialogue sysin gamesthink of this as me trying to find out what parts of dialogue choices are load bearing game design and what else can be done with dialogue.6d ago6d ago
building a better first person shooter part 3: enemy mineSo! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…Oct 12Oct 12
the way of the gun: part 2 of building a better shooterSo! Last year, I wrote a thread on social media talking about how much I missed a specific style of first person shooter — they just don’t…Aug 31A response icon1Aug 31A response icon1
first person shooters are extremely fun, but the industry rarely makes the ones i like anymoreThere’s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into view…Aug 3A response icon5Aug 3A response icon5
let’s reconsider how we talk about video gamesThere’s that moment before a tornado where the humidity gets unbearable, the sky — which is often mostly gargantuan cumulonimbus towering…Jul 6A response icon4Jul 6A response icon4
copyright rules, ai drools, and plagiarism is for suckers who have no soulHave you ever had a conversation with someone over a topic you know a great deal about, but the person you’re talking to definitely…May 11A response icon5May 11A response icon5
how do you make a great video game quest?originally published september 30, 2018Apr 27A response icon2Apr 27A response icon2
people always ask why games are so violent, so let’s give ’em an answerThe other day, I got tagged into a discussion about violence in games. If people want to know my thoughts on the matter, I should do my…Mar 9A response icon7Mar 9A response icon7
i did not like kingdom come: deliverance, so here’s my unpublished review from 2018 about itThere are some games you just can’t put down, and other games you’ve agreed to write about, so even if you want to put them down, you…Feb 9A response icon1Feb 9A response icon1